Art-Net Platform.io Zeugs geaddet
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9 changed files with 428 additions and 52 deletions
5
nano_artnet_ws2812/.gitignore
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nano_artnet_ws2812/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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67
nano_artnet_ws2812/.travis.yml
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nano_artnet_ws2812/.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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7
nano_artnet_ws2812/.vscode/extensions.json
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nano_artnet_ws2812/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
nano_artnet_ws2812/include/README
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nano_artnet_ws2812/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
nano_artnet_ws2812/lib/README
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nano_artnet_ws2812/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
nano_artnet_ws2812/platformio.ini
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nano_artnet_ws2812/platformio.ini
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;PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328
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framework = arduino
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; To avoid red dot flickering
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build_flags = -O1
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build_unflags = -Os
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lib_deps = UIPEthernet, ArtNode, FastLED
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233
nano_artnet_ws2812/src/main.cpp
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nano_artnet_ws2812/src/main.cpp
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#include <Arduino.h>
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#include <FastLED.h>
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#include <UIPEthernet.h>
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#include <ArtNode.h>
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////////////////////////////////////////////////////////////
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ArtConfig config = {
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.mac = {0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED}, // MAC
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.ip = {10, 0, 0, 85}, // IP
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.mask = {255, 255, 255, 0}, // Subnet mask
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.udpPort = 0x1936,
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.dhcp = false,
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.net = 0, // Net (0-127)
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.subnet = 0, // Subnet (0-15)
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"NanoNode", // Short name
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"NanoNode", // Long name
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.numPorts = 1,
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.portTypes = {
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PortTypeDmx | PortTypeOutput},
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.portAddrIn = {0}, // Port input universes (0-15)
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.portAddrOut = {0}, // Port output universes (0-15)
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.verHi = 0,
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.verLo = 1
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};
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////////////////////////////////////////////////////////////
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IPAddress gateway(config.ip[0], config.ip[1], config.ip[2], 1);
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EthernetUDP udp;
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byte buffer[530];
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ArtNode node = ArtNode(config, sizeof(buffer), buffer);
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// How many leds are in the strip?
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#define NUM_LEDS 60
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// Data pin that led data will be written out over
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#define DATA_PIN 2
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// This is an array of leds. One item for each led in your strip.
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CRGB leds[NUM_LEDS];
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// Standby fade
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uint8_t hue = 0;
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uint8_t standby = 0; // seconds to change to standby lighting
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// Standby fade functions
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void rainbow()
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{
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// FastLED's built-in rainbow generator
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fill_rainbow( leds, NUM_LEDS, hue, 7);
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}
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void addGlitter( fract8 chanceOfGlitter)
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{
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if( random8() < chanceOfGlitter) {
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leds[ random16(NUM_LEDS) ] += CRGB::White;
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}
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}
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void rainbowWithGlitter()
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{
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// built-in FastLED rainbow, plus some random sparkly glitter
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rainbow();
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addGlitter(80);
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}
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void confetti()
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{
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// random colored speckles that blink in and fade smoothly
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fadeToBlackBy( leds, NUM_LEDS, 10);
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int pos = random16(NUM_LEDS);
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leds[pos] += CHSV( hue + random8(64), 200, 255);
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}
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void sinelon()
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{
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// a colored dot sweeping back and forth, with fading trails
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fadeToBlackBy( leds, NUM_LEDS, 20);
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int pos = beatsin16( 13, 0, NUM_LEDS-1 );
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leds[pos] += CHSV( hue, 255, 192);
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}
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// Modify for DHCP
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/*volatile unsigned char localip[4];
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ArtPollReply * ArtNode::createPollReply() {
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ArtPollReply *reply = (ArtPollReply*)buffer;
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memset(buffer, 0, sizeof(ArtPollReply));
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setPacketHeader();
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reply->OpCode = OpPollReply;
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memcpy(reply->BoxAddr.IP, localip, 4);
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reply->BoxAddr.Port = config->udpPort;
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reply->VersionInfoHi = config->verHi;
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reply->VersionInfoLo = config->verLo;
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reply->NetSwitch = config->net;
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reply->SubSwitch = config->subnet;
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strcpy((char*)reply->ShortName, config->shortName);
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strcpy((char*)reply->LongName, config->longName);
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reply->NumPortsLo = config->numPorts;
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memcpy(reply->PortTypes, config->portTypes, 4);
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memset(reply->GoodInput, 0x8, config->numPorts); // Input disabled
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memset(reply->GoodOutput, 0x80, config->numPorts); // Very important for MadMapper!
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memcpy(reply->SwIn, config->portAddrIn, 4);
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memcpy(reply->SwOut, config->portAddrOut, 4);
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reply->Style = StyleNode;
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memcpy(reply->Mac, config->mac, 6);
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reply->Status2 = 0x8; // Supports 15bit address (ArtNet 3)
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memcpy(reply->BindIp, config->ip, 4);
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packetSize = sizeof(ArtPollReply);
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return reply;
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}*/
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void setup() {
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// Wait a little bit for recovery
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delay(3000);
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// Init WS2812 out and limit current
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//FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); // initializes LED strip
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FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); // initializes LED strip
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FastLED.setBrightness(0);// blackout
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set_max_power_in_volts_and_milliamps(5, 300);
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// Init Art-Net
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// DHCP?
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Ethernet.begin(config.mac, config.ip, gateway, gateway, config.mask);
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//Ethernet.begin(config.mac);
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udp.begin(config.udpPort);
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} // setup
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// loop through the rainbow colors
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void loop() {
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// Test DHCP localip
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//localip = Ethernet.localIP();
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// send the 'leds' array out to the actual LED strip
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//FastLED.delay(1000/120);
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FastLED.show();
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// Standby Animation
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if (standby == 0) {
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// insert a delay to keep the framerate modest
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FastLED.delay(1000/120);
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// do some periodic updates
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EVERY_N_MILLISECONDS( 50 ) {
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// slowly cycle the "base color" through the rainbow
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hue++;
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// Fade in
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if(FastLED.getBrightness() < 100) {
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FastLED.setBrightness((FastLED.getBrightness() + 1));
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}
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}
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rainbow();
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//rainbowWithGlitter();
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//sinelon();
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//confetti();
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} else {
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// Countdown to standby
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EVERY_N_SECONDS(1) {
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standby--;
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}
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}
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while (udp.parsePacket()) {
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standby = 10;
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if(FastLED.getBrightness() < 100) {
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FastLED.setBrightness(100);
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}
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int n = udp.read(buffer, min(udp.available(), sizeof(buffer)));
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if (n >= sizeof(ArtHeader) && node.isPacketValid()) {
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// Package Op-Code determines type of packet
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switch (node.getOpCode()) {
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// Poll packet. Send poll reply.
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/*case OpPoll: {
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//ArtPoll* poll = (ArtPoll*)buffer;
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node.createPollReply();
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udp.beginPacket(node.broadcastIP(), config.udpPort);
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udp.write(buffer, sizeof(ArtPollReply));
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udp.endPacket();
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} break;*/
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// DMX packet
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case OpDmx: {
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ArtDmx* dmx = (ArtDmx*)buffer;
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//int port = node.getPort(dmx->Net, dmx->SubUni);
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//int len = dmx->getLength();
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byte *data = dmx->Data;
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//if (port == 0 ) { //&& len >= (NUM_LEDS * 3)
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//FastLED.setBrightness(100);// global brightness
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// read recent DMX values and set levels
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for(int LedDot = 0; LedDot < NUM_LEDS; LedDot++) {
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int DMXStartAddress = LedDot * 3;
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leds[LedDot] = CRGB(data[DMXStartAddress],data[(DMXStartAddress + 1)],data[(DMXStartAddress + 2)]);
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}
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// Brightness set on Channel 512
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// ToDo
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//}
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} break;
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default:
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break;
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}
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}
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}
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} // loop
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11
nano_artnet_ws2812/test/README
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11
nano_artnet_ws2812/test/README
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This directory is intended for PIO Unit Testing and project tests.
|
||||
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Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
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