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5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
vendored
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10
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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17
platformio.ini
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17
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:lolin_s2_mini]
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platform = espressif32
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board = lolin_s2_mini
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framework = arduino
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lib_deps =
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hideakitai/ArtNet @ ^0.8.0
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someweisguy/esp_dmx @ ^4.1.0
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84
src/ESPDMX.cpp
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84
src/ESPDMX.cpp
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// - - - - -
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// ESPDMX - A Arduino library for sending and receiving DMX using the builtin serial hardware port.
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// ESPDMX.cpp: Library implementation file
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//
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// Copyright (C) 2015 Rick <ricardogg95@gmail.com>
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// This work is licensed under a GNU style license.
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//
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// Last change: Marcel Seerig <https://github.com/mseerig>
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//
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// Documentation and samples are available at https://github.com/Rickgg/ESP-Dmx
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// - - - - -
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/* ----- LIBRARIES ----- */
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#include <Arduino.h>
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#include "ESPDMX.h"
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#define DMXSPEED 250000
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#define DMXFORMAT SERIAL_8N2
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#define BREAKSPEED 83333
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#define BREAKFORMAT SERIAL_8N1
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#define SERIALPORT Serial0
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#define DMXCHANNELS 512
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bool dmxStarted = false;
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int sendPin = 18;
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int receivePin = -1;
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// DMX value array and size. Entry 0 will hold startbyte, so we need 512+1 elements
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uint8_t dmxDataStore[DMXCHANNELS+1] = {};
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// Set up the DMX-Protocol
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void DMXESPSerial::init() {
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SERIALPORT.begin(DMXSPEED, DMXFORMAT, receivePin, sendPin);
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pinMode(sendPin, OUTPUT);
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dmxStarted = true;
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}
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// Function to read DMX data
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uint8_t DMXESPSerial::read(int Channel) {
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if (dmxStarted == false) init();
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if (Channel < 1) Channel = 1;
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if (Channel > DMXCHANNELS) Channel = DMXCHANNELS;
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return(dmxDataStore[Channel]);
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}
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// Function to send DMX data
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void DMXESPSerial::write(int Channel, uint8_t value) {
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if (dmxStarted == false) init();
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if (Channel < 1) Channel = 1;
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if (Channel > DMXCHANNELS) Channel = DMXCHANNELS;
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if (value < 0) value = 0;
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if (value > 255) value = 255;
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dmxDataStore[Channel] = value;
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}
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void DMXESPSerial::end() {
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SERIALPORT.end();
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dmxStarted = false;
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}
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// Function to update the DMX bus
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void DMXESPSerial::update() {
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if (dmxStarted == false) init();
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//Send break
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digitalWrite(sendPin, HIGH);
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SERIALPORT.begin(BREAKSPEED, BREAKFORMAT, receivePin, sendPin);
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SERIALPORT.write(0);
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SERIALPORT.flush();
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delay(1);
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SERIALPORT.end();
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//send data
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SERIALPORT.begin(DMXSPEED, DMXFORMAT, receivePin, sendPin);
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digitalWrite(sendPin, LOW);
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SERIALPORT.write(dmxDataStore, DMXCHANNELS);
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SERIALPORT.flush();
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delay(1);
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SERIALPORT.end();
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}
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30
src/ESPDMX.h
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30
src/ESPDMX.h
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// - - - - -
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// ESPDMX - A Arduino library for sending and receiving DMX using the builtin serial hardware port.
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// ESPDMX.cpp: Library implementation file
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//
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// Copyright (C) 2015 Rick <ricardogg95@gmail.com>
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// This work is licensed under a GNU style license.
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//
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// Last change: Marcel Seerig <https://github.com/mseerig>
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//
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// Documentation and samples are available at https://github.com/Rickgg/ESP-Dmx
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// - - - - -
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#include <inttypes.h>
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#ifndef ESPDMX_h
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#define ESPDMX_h
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// ---- Methods ----
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class DMXESPSerial {
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public:
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void init();
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uint8_t read(int Channel);
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void write(int channel, uint8_t value);
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void update();
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void end();
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};
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#endif
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104
src/main.cpp
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104
src/main.cpp
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// Art-Net DMX Interface Demo
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// 2024-10-17 Patrick Schwarz
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#include <ArtnetWiFi.h>
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//#include <ArtnetEther.h>
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#include "ESPDMX.h"
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// WiFi stuff
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const char* ssid = "artnet";
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const char* pwd = "mbgmbgmbg";
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const IPAddress ip(192, 168, 1, 201);
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const IPAddress gateway(192, 168, 1, 1);
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const IPAddress subnet(255, 255, 255, 0);
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// Art-Net stuff
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ArtnetWiFi artnet;
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//const String target_ip = "192.168.1.200";
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uint8_t universe = 1; // 0 - 15
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const uint16_t size = 512;
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uint8_t data[size];
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uint8_t value = 0;
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// DMX stuff
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DMXESPSerial dmx;
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void setup() {
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// Serial console
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//Serial.begin(115200);
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// WiFi stuff
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//WiFi.begin(ssid, pwd);
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WiFi.softAP(ssid, pwd);
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WiFi.softAPConfig(ip, gateway, subnet);
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//WiFi.config(ip, gateway, subnet);
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//while (WiFi.status() != WL_CONNECTED) {
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// Serial.print(".");
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delay(500);
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//}
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//Serial.print("WiFi connected, IP = ");
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//Serial.println(WiFi.localIP());
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// Initialize Art-Net
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artnet.begin();
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// Initialize DMX ports
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dmx.init();
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// if Artnet packet comes to this universe, this function is called
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artnet.subscribeArtDmxUniverse(universe, [&](const uint8_t *data, uint16_t size, const ArtDmxMetadata& metadata, const ArtNetRemoteInfo& remote) {
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/*Serial.print("lambda : artnet data from ");
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Serial.print(remote.ip);
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Serial.print(":");
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Serial.print(remote.port);
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Serial.print(", universe = ");
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Serial.print(universe);
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Serial.print(", size = ");
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Serial.print(size);
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Serial.print(") :");*/
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for (size_t i = 0; i < size; ++i) {
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dmx.write((i+1), data[i]);
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// Serial.print(data[i]);
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// Serial.print(",");
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}
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//Serial.println();
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dmx.update();
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});
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// if Artnet packet comes, this function is called to every universe
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artnet.subscribeArtDmx([&](const uint8_t *data, uint16_t size, const ArtDmxMetadata& metadata, const ArtNetRemoteInfo& remote) {
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/*Serial.print("received ArtNet data from ");
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Serial.print(remote.ip);
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Serial.print(":");
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Serial.print(remote.port);
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Serial.print(", net = ");
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Serial.print(metadata.net);
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Serial.print(", subnet = ");
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Serial.print(metadata.subnet);
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Serial.print(", universe = ");
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Serial.print(metadata.universe);
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Serial.print(", sequence = ");
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Serial.print(metadata.sequence);
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Serial.print(", size = ");
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Serial.print(size);
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Serial.println(")");*/
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});
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}
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void loop() {
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artnet.parse(); // check if artnet packet has come and execute callback
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/*value = (millis() / 4) % 256;
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memset(data, value, size);
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artnet.setArtDmxData(data, size);
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artnet.streamArtDmxTo(target_ip, universe); // automatically send set data in 40fps
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// artnet.streamArtDmxTo(target_ip, net, subnet, univ); // or you can set net, subnet, and universe */
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
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||||
determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
|
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
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