Initial commit

This commit is contained in:
Patrick Schwarz 2024-10-17 20:07:41 +02:00
parent 36d4c59cd8
commit b1454a5c5f
9 changed files with 346 additions and 0 deletions

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:lolin_s2_mini]
platform = espressif32
board = lolin_s2_mini
framework = arduino
lib_deps =
hideakitai/ArtNet @ ^0.8.0
someweisguy/esp_dmx @ ^4.1.0

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// - - - - -
// ESPDMX - A Arduino library for sending and receiving DMX using the builtin serial hardware port.
// ESPDMX.cpp: Library implementation file
//
// Copyright (C) 2015 Rick <ricardogg95@gmail.com>
// This work is licensed under a GNU style license.
//
// Last change: Marcel Seerig <https://github.com/mseerig>
//
// Documentation and samples are available at https://github.com/Rickgg/ESP-Dmx
// - - - - -
/* ----- LIBRARIES ----- */
#include <Arduino.h>
#include "ESPDMX.h"
#define DMXSPEED 250000
#define DMXFORMAT SERIAL_8N2
#define BREAKSPEED 83333
#define BREAKFORMAT SERIAL_8N1
#define SERIALPORT Serial0
#define DMXCHANNELS 512
bool dmxStarted = false;
int sendPin = 18;
int receivePin = -1;
// DMX value array and size. Entry 0 will hold startbyte, so we need 512+1 elements
uint8_t dmxDataStore[DMXCHANNELS+1] = {};
// Set up the DMX-Protocol
void DMXESPSerial::init() {
SERIALPORT.begin(DMXSPEED, DMXFORMAT, receivePin, sendPin);
pinMode(sendPin, OUTPUT);
dmxStarted = true;
}
// Function to read DMX data
uint8_t DMXESPSerial::read(int Channel) {
if (dmxStarted == false) init();
if (Channel < 1) Channel = 1;
if (Channel > DMXCHANNELS) Channel = DMXCHANNELS;
return(dmxDataStore[Channel]);
}
// Function to send DMX data
void DMXESPSerial::write(int Channel, uint8_t value) {
if (dmxStarted == false) init();
if (Channel < 1) Channel = 1;
if (Channel > DMXCHANNELS) Channel = DMXCHANNELS;
if (value < 0) value = 0;
if (value > 255) value = 255;
dmxDataStore[Channel] = value;
}
void DMXESPSerial::end() {
SERIALPORT.end();
dmxStarted = false;
}
// Function to update the DMX bus
void DMXESPSerial::update() {
if (dmxStarted == false) init();
//Send break
digitalWrite(sendPin, HIGH);
SERIALPORT.begin(BREAKSPEED, BREAKFORMAT, receivePin, sendPin);
SERIALPORT.write(0);
SERIALPORT.flush();
delay(1);
SERIALPORT.end();
//send data
SERIALPORT.begin(DMXSPEED, DMXFORMAT, receivePin, sendPin);
digitalWrite(sendPin, LOW);
SERIALPORT.write(dmxDataStore, DMXCHANNELS);
SERIALPORT.flush();
delay(1);
SERIALPORT.end();
}

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// - - - - -
// ESPDMX - A Arduino library for sending and receiving DMX using the builtin serial hardware port.
// ESPDMX.cpp: Library implementation file
//
// Copyright (C) 2015 Rick <ricardogg95@gmail.com>
// This work is licensed under a GNU style license.
//
// Last change: Marcel Seerig <https://github.com/mseerig>
//
// Documentation and samples are available at https://github.com/Rickgg/ESP-Dmx
// - - - - -
#include <inttypes.h>
#ifndef ESPDMX_h
#define ESPDMX_h
// ---- Methods ----
class DMXESPSerial {
public:
void init();
uint8_t read(int Channel);
void write(int channel, uint8_t value);
void update();
void end();
};
#endif

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// Art-Net DMX Interface Demo
// 2024-10-17 Patrick Schwarz
#include <ArtnetWiFi.h>
//#include <ArtnetEther.h>
#include "ESPDMX.h"
// WiFi stuff
const char* ssid = "artnet";
const char* pwd = "mbgmbgmbg";
const IPAddress ip(192, 168, 1, 201);
const IPAddress gateway(192, 168, 1, 1);
const IPAddress subnet(255, 255, 255, 0);
// Art-Net stuff
ArtnetWiFi artnet;
//const String target_ip = "192.168.1.200";
uint8_t universe = 1; // 0 - 15
const uint16_t size = 512;
uint8_t data[size];
uint8_t value = 0;
// DMX stuff
DMXESPSerial dmx;
void setup() {
// Serial console
//Serial.begin(115200);
// WiFi stuff
//WiFi.begin(ssid, pwd);
WiFi.softAP(ssid, pwd);
WiFi.softAPConfig(ip, gateway, subnet);
//WiFi.config(ip, gateway, subnet);
//while (WiFi.status() != WL_CONNECTED) {
// Serial.print(".");
delay(500);
//}
//Serial.print("WiFi connected, IP = ");
//Serial.println(WiFi.localIP());
// Initialize Art-Net
artnet.begin();
// Initialize DMX ports
dmx.init();
// if Artnet packet comes to this universe, this function is called
artnet.subscribeArtDmxUniverse(universe, [&](const uint8_t *data, uint16_t size, const ArtDmxMetadata& metadata, const ArtNetRemoteInfo& remote) {
/*Serial.print("lambda : artnet data from ");
Serial.print(remote.ip);
Serial.print(":");
Serial.print(remote.port);
Serial.print(", universe = ");
Serial.print(universe);
Serial.print(", size = ");
Serial.print(size);
Serial.print(") :");*/
for (size_t i = 0; i < size; ++i) {
dmx.write((i+1), data[i]);
// Serial.print(data[i]);
// Serial.print(",");
}
//Serial.println();
dmx.update();
});
// if Artnet packet comes, this function is called to every universe
artnet.subscribeArtDmx([&](const uint8_t *data, uint16_t size, const ArtDmxMetadata& metadata, const ArtNetRemoteInfo& remote) {
/*Serial.print("received ArtNet data from ");
Serial.print(remote.ip);
Serial.print(":");
Serial.print(remote.port);
Serial.print(", net = ");
Serial.print(metadata.net);
Serial.print(", subnet = ");
Serial.print(metadata.subnet);
Serial.print(", universe = ");
Serial.print(metadata.universe);
Serial.print(", sequence = ");
Serial.print(metadata.sequence);
Serial.print(", size = ");
Serial.print(size);
Serial.println(")");*/
});
}
void loop() {
artnet.parse(); // check if artnet packet has come and execute callback
/*value = (millis() / 4) % 256;
memset(data, value, size);
artnet.setArtDmxData(data, size);
artnet.streamArtDmxTo(target_ip, universe); // automatically send set data in 40fps
// artnet.streamArtDmxTo(target_ip, net, subnet, univ); // or you can set net, subnet, and universe */
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html