use 4 digits instead of 2 for a (maybe?) more smooth fade

This commit is contained in:
MaZderMind 2014-04-11 22:02:50 +02:00
parent b88d0ad239
commit 163db6b0e0

View file

@ -81,7 +81,7 @@ def abspannFrames():
frames = 2*fps frames = 2*fps
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('banderole', 'opacity', "%.2f" % easeOutCubic(i, 0, 1, frames) ), ('banderole', 'opacity', "%.4f" % easeOutCubic(i, 0, 1, frames) ),
('license', 'opacity', 0) ('license', 'opacity', 0)
) )
@ -90,7 +90,7 @@ def abspannFrames():
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('banderole', 'opacity', 1), ('banderole', 'opacity', 1),
('license', 'opacity', "%.2f" % (float(i)/frames)) ('license', 'opacity', "%.4f" % (float(i)/frames))
) )
# 1 Sekunde stehen bleiben # 1 Sekunde stehen bleiben
@ -108,9 +108,9 @@ def vorspannFrames():
frames = 2*fps frames = 2*fps
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('box', 'opacity', "%.2f" % easeOutCubic(i, 0, 1, frames)), ('box', 'opacity', "%.4f" % easeOutCubic(i, 0, 1, frames)),
('url', 'opacity', "%.2f" % easeOutCubic(i, 0, 1, frames)), ('url', 'opacity', "%.4f" % easeOutCubic(i, 0, 1, frames)),
('text1', 'opacity', "%.2f" % easeOutCubic(i, 0, 1, frames)), ('text1', 'opacity', "%.4f" % easeOutCubic(i, 0, 1, frames)),
('text2', 'opacity', 0) ('text2', 'opacity', 0)
) )
@ -120,7 +120,7 @@ def vorspannFrames():
yield ( yield (
('box', 'opacity', 1), ('box', 'opacity', 1),
('url', 'opacity', 1), ('url', 'opacity', 1),
('text1', 'opacity', "%.2f" % (1-(float(i)/frames))), ('text1', 'opacity', "%.4f" % (1-(float(i)/frames))),
('text2', 'opacity', 0) ('text2', 'opacity', 0)
) )
@ -131,7 +131,7 @@ def vorspannFrames():
('box', 'opacity', 1), ('box', 'opacity', 1),
('url', 'opacity', 1), ('url', 'opacity', 1),
('text1', 'opacity', 0), ('text1', 'opacity', 0),
('text2', 'opacity', "%.2f" % easeOutCubic(i, 0, 1, frames)) ('text2', 'opacity', "%.4f" % easeOutCubic(i, 0, 1, frames))
) )
# 2 Sekunden stehen bleiben # 2 Sekunden stehen bleiben
@ -159,7 +159,7 @@ def pauseFrames():
frames = 2*fps frames = 2*fps
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('text1', 'opacity', "%.2f" % (1-easeOutCubic(i, 0, 1, frames))), ('text1', 'opacity', "%.4f" % (1-easeOutCubic(i, 0, 1, frames))),
('text2', 'opacity', 0) ('text2', 'opacity', 0)
) )
@ -168,7 +168,7 @@ def pauseFrames():
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('text1', 'opacity', 0), ('text1', 'opacity', 0),
('text2', 'opacity', "%.2f" % easeOutCubic(i, 0, 1, frames)) ('text2', 'opacity', "%.4f" % easeOutCubic(i, 0, 1, frames))
) )
# 2 Sekunden Text2 stehen # 2 Sekunden Text2 stehen
@ -184,14 +184,14 @@ def pauseFrames():
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('text1', 'opacity', 0), ('text1', 'opacity', 0),
('text2', 'opacity', "%.2f" % (1-easeOutCubic(i, 0, 1, frames))) ('text2', 'opacity', "%.4f" % (1-easeOutCubic(i, 0, 1, frames)))
) )
# 2 Sekunden Fadein Text1 # 2 Sekunden Fadein Text1
frames = 2*fps frames = 2*fps
for i in range(0, frames): for i in range(0, frames):
yield ( yield (
('text1', 'opacity', "%.2f" % (easeOutCubic(i, 0, 1, frames))), ('text1', 'opacity', "%.4f" % (easeOutCubic(i, 0, 1, frames))),
('text2', 'opacity', 0) ('text2', 'opacity', 0)
) )