First draft for MRMCD2023 animations

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Alexander Brock 2023-08-30 11:48:03 +02:00
parent a6b1355ce7
commit d3db151e01

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mrmcd2023/__init__.py Normal file
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#!/usr/bin/python3
from renderlib import *
from easing import *
import math
# URL to Schedule-XML
scheduleUrl = 'https://talks.mrmcd.net/2023/schedule.xml'
speedfactor=1
def introFrames(args):
#sleep .5s
frames = round(.5*fps*speedfactor)
for i in range(0, frames*2):
yield (
('houses', 'style', 'opacity', 0),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 0),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#fade in houses and sleep one second
frames = round(1*fps*speedfactor)
for i in range(0, frames*2):
yield (
('houses', 'style', 'opacity', easeInQuad(i, 0, 1, frames)),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 0),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#Move in person
frames = round(1*fps*speedfactor)
for i in range(0, frames):
t=i/frames
pos=420*(1-t)
print('i {}, t {}, pos {}'.format(i, t, pos))
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 1),
('person', 'attr', 'transform', 'translate(0.0, {})'.format(pos)),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#wait 1s
for i in range(0, round(1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#look around
for i in range(0, round(.5*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 1),
('person', 'attr', 'transform', 'matrix(-1,0,0,1,1420.2663,0)'),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
for i in range(0, round(.5*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#wait 1s
for i in range(0, round(1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#bonk once
for i in range(0, math.ceil(.1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 1),
('person', 'style', 'opacity', 0),
('personhit', 'style', 'opacity', 1),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#wait 1s
for i in range(0, 1*fps*speedfactor):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#bonk twice
for j in range(0,2):
for i in range(0, math.ceil(.1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 1),
('person', 'style', 'opacity', 0),
('personhit', 'style', 'opacity', 1),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
for i in range(0, round(.1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('vr-blurry', 'style', 'opacity', j),
('person', 'style', 'opacity', 0),
('personhit', 'style', 'opacity', 1),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
for i in range(0, round(.2*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('vr-blurry', 'style', 'opacity', j),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#wait 1s
for i in range(0, round(1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('vr-blurry', 'style', 'opacity', 1),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#bonk for speaker
for i in range(0, round(.1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 0),
('person', 'style', 'opacity', 0),
('personhit', 'style', 'opacity', 1),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#wait 1s
for i in range(0, round(1*fps*speedfactor)):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 1),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity', 0),
('motto', 'style', 'opacity', 0),
('logotext', 'style', 'opacity', 0),
('text', 'style', 'opacity', 0),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#fade in speaker
frames = round(1*fps*speedfactor)
for i in range(0, frames):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 1),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity',0),
('motto', 'style', 'opacity', 0),
('text', 'style', 'opacity', easeInQuad(i, 0, 1, frames)),
('vr-darkening', 'style', 'opacity', easeInQuad(i, 0, .4, frames)),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#fade in wgdh
frames = round(1*fps*speedfactor)
for i in range(0, frames):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 1),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity',0),
('motto', 'style', 'opacity', easeInQuad(i, 0, 1, frames)),
('text', 'style', 'opacity', 1),
('vr-darkening', 'style', 'opacity', .4),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
#sleep 1
frames = round(6*fps*speedfactor)
for i in range(0, frames):
yield (
('houses', 'style', 'opacity', 1),
('vr', 'style', 'opacity', 1),
('person', 'style', 'opacity', 1),
('personhit', 'style', 'opacity',0),
('motto', 'style', 'opacity', 1),
('text', 'style', 'opacity', 1),
('vr-darkening', 'style', 'opacity', .4),
('title', 'style', 'opacity', 0),
('subtitle', 'style', 'opacity', 0),
('persons', 'style', 'opacity', 0),
('id', 'style', 'opacity', 0),
)
def backgroundFrames(parameters):
# 40 Sekunden
frames = 20*fps
for i in range(0, frames):
xshift = (i+1) * 300/frames
yshift = ((i+1) * (150/frames))
yield(
('pillgroup', 'attr', 'transform', 'translate(%.4f, %.4f)' % (xshift, yshift)),
)
frames = 20*fps
for i in range(0, frames):
xshift = 300 - ((i+1) * (300/frames))
yshift = 150 - ((i+1) * (150/frames))
yield(
('pillgroup', 'attr', 'transform', 'translate(%.4f, %.4f)' % (xshift, yshift)),
)
def outroFrames(args):
#fadein outro graphics
frames = 3*fps
for i in range(0, frames):
yield(
('pillgroup', 'style', 'opacity', easeInQuad(i, 0.01, 1, frames)),
('logotext', 'style', 'opacity', easeInQuad(i, 0.01, 1, frames)),
('c3voclogo', 'style', 'opacity', easeInQuad(i, 0.01, 1, frames)),
('c3voctext', 'style', 'opacity', easeInQuad(i, 0.01, 1, frames)),
('bysalogo', 'style', 'opacity', easeInQuad(i, 0.01, 1, frames)),
('bysatext', 'style', 'opacity', easeInQuad(i, 0.01, 1, frames)),
)
frames = 3*fps
for i in range(0, frames):
yield(
('pillgroup', 'style', 'opacity', 1),
('logotext', 'style', 'opacity', 1),
('c3voclogo', 'style', 'opacity', 1),
('c3voctext', 'style', 'opacity', 1),
('bysalogo', 'style', 'opacity', 1),
('bysatext', 'style', 'opacity', 1),
)
def pauseFrames(args):
#typing
for j in range(0,8):
typespeed = .2
for i in range(0, round(typespeed*fps)):
yield(
('person-default', 'style', 'opacity', 1),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 0),
('person-vr', 'style', 'opacity', 0),
)
for i in range(0, round(typespeed*fps)):
yield(
('person-default', 'style', 'opacity', 0),
('person-key', 'style', 'opacity', 1),
('person-frown', 'style', 'opacity', 0),
('person-vr', 'style', 'opacity', 0),
)
#sleep
for i in range(0, round(1*fps)):
yield(
('person-default', 'style', 'opacity', 1),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 0),
('person-vr', 'style', 'opacity', 0),
('graffiti', 'style', 'opacity', 0),
)
#frown
for i in range(0, round(1*fps)):
yield(
('person-default', 'style', 'opacity', 0),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 1),
('person-vr', 'style', 'opacity', 0),
('graffiti', 'style', 'opacity', 0),
)
#bonk headset
for j in range(0,3):
bonkspeed = .2
for i in range(0, round(bonkspeed*fps)):
yield(
('person-default', 'style', 'opacity', 0),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 1),
('person-vr', 'style', 'opacity', 0),
('graffiti', 'style', 'opacity', 0),
)
for i in range(0, round(bonkspeed*fps)):
yield(
('person-default', 'style', 'opacity', 0),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 0),
('person-vr', 'style', 'opacity', 1),
('graffiti', 'style', 'opacity', 0),
)
#frown
for i in range(0, round(1*fps)):
yield(
('person-default', 'style', 'opacity', 0),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 1),
('person-vr', 'style', 'opacity', 0),
('graffiti', 'style', 'opacity', 1),
)
#smile
for i in range(0, round(1*fps)):
yield(
('person-default', 'style', 'opacity', 1),
('person-key', 'style', 'opacity', 0),
('person-frown', 'style', 'opacity', 0),
('person-vr', 'style', 'opacity', 0),
('graffiti', 'style', 'opacity', 1),
)
def debug():
# render('intro.svg',
# '../intro.ts',
# introFrames,
# {
# '$id': 7776,
# '$title': 'StageWar live!',
# '$subtitle': 'Metal Konzert',
# '$persons': 'www.stagewar.de'
# }
# )
# render('outro.svg',
# '../outro.ts',
# outroFrames
# )
#
# render(
# 'background.svg',
# '../background.ts',
# backgroundFrames
# )
#
render('pause.svg',
'../pause.ts',
pauseFrames
)
def tasks(queue, args, idlist, skiplist):
# iterate over all events extracted from the schedule xml-export
for event in events(scheduleUrl):
if event['room'] not in ('Chirurgie (Saal 1.04)', 'Kreißsaal (Saal 1.11)'):
print("skipping room %s (%s [%s])" % (event['room'], event['title'], event['id']))
continue
if not (idlist==[]):
if 000000 in idlist:
print("skipping id (%s [%s])" % (event['title'], event['id']))
continue
if int(event['id']) not in idlist:
print("skipping id (%s [%s])" % (event['title'], event['id']))
continue
# generate a task description and put them into the queue
queue.put(Rendertask(
infile = 'intro.svg',
outfile = str(event['id'])+".ts",
sequence = introFrames,
parameters = {
'$id': event['id'],
'$title': event['title'],
'$subtitle': event['subtitle'],
'$persons': event['personnames']
}
))
# place a task for the outro into the queue
if not "out" in skiplist:
queue.put(Rendertask(
infile = 'outro.svg',
outfile = 'outro.ts',
sequence = outroFrames
))
# place the pause-sequence into the queue
if not "pause" in skiplist:
queue.put(Rendertask(
infile = 'pause.svg',
outfile = 'pause.ts',
sequence = pauseFrames
))
# place the background-sequence into the queue
if not "bg" in skiplist:
queue.put(Rendertask(
infile = 'background.svg',
outfile = 'background.ts',
sequence = backgroundFrames
))