Frab-Based Into- and Outro-Generator
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2015-05-24 00:38:31 +02:00
1c2 1c2: Final versions 2015-05-16 11:31:02 +02:00
30-jahre-btx 30 jahre btx intro 2014-11-19 14:25:27 +01:00
camp1999 camp1999 *räusper* intros 2015-04-29 14:12:53 +02:00
cc15 cc15: SD overlay 2015-05-05 12:35:53 +02:00
cr CR111 2015-05-02 14:30:13 +02:00
dg dg51 2015-05-24 00:38:31 +02:00
ds14 use slugged filename 2014-09-13 16:52:50 +02:00
eh14 migrate to new Rendertask-Class 2014-07-23 01:45:51 +02:00
eh15 fixed pause generation for eh15 2015-04-06 12:18:25 +02:00
fiffkon emergency fiffcon intros 2014-11-05 12:25:10 +01:00
fossgis14 color output if termcolor is installed 2014-07-23 23:36:19 +02:00
fossgis15 Implement Speaker-Names als FlowRoot so they can Wrap 2015-03-11 13:29:35 +01:00
froscon9 fix conference-name 2014-08-21 18:50:13 +02:00
mrmcd2014 fix typo in mrmcd-pause 2014-09-13 16:44:36 +02:00
pycon14 Add a Note to why the given-frames were removed and where they can be fetched from 2015-03-04 16:45:18 +01:00
pydata14 fix scaled overlay size 2014-07-25 20:25:23 +02:00
sendezentrum14 migrate to new Rendertask-Class 2014-07-23 01:45:51 +02:00
sotmeu14 migrate to new Rendertask-Class 2014-07-23 01:45:51 +02:00
.gitignore ignore generated .ts 2015-05-24 00:38:31 +02:00
c3t_rpc_client.py fix parameter quoting to that it works both with filter-dicts and multiline-values including spaces 2014-07-23 01:07:01 +02:00
make-overlay.sh documentation for live-stream-overlays 2014-07-24 21:33:39 +02:00
make-snapshots.sh Snapshots for TS-Files 2015-04-13 16:38:45 +02:00
make.py pass command line arguments to task generator 2015-05-05 15:42:08 +02:00
README.md upgrade to python3 2014-07-25 19:28:44 +02:00
renderlib.py renderlib: render intros losslessly when using TS 2015-05-05 15:43:21 +02:00
script-Z-preroll-generator.py use /usr/bin/env in shebang 2015-05-04 21:31:48 +02:00
script-Z-tracker-changes.sql initial implementation 2014-07-19 15:20:04 +02:00

Frab-Based Into- and Outro-Generator

This is a scripted pre-, postroll and pause-clip generator. It takes a Frab/frab schedule-xml and artwork as svg and generates .dv-clips ready-to-use with the VOC-CRS (Continuous Recording System) or any other System. It can aĺso be modified to generate Lossless h264 or something different if reqired.

Following the requirements of the CRS-Setup it generates one postroll, one pause-sequence and multiple prerolls - one per Talk in your Schedule-xml, but it should be simple to modify this if your Setup needs it.

Yes! That's what I want!

Okay, let's go.

  • Install python3, python3-lxml, python3-cssutils, inkscape and libav-tools
  • Fork this repo on github and clone your personal fork to your local system.
  • Copy one of the existing setups (I'd suggest sotmeu14 for a start).
  • Open artwork/intro.svg (preroll template) in inkscape and modify it. You can also just create a new one. For the VOC-Setup you should use a Pixel-Resolution of 1024x576 (16:9 Aspect Ratio).
  • Group things together that should be animated together (like subtitle and speaker-text)
  • Use Flow-Text (in Inkscape drag an Area of Text instead of just placing a single line). This way the text will automatically wrap inside the specified area if it gets too long.
  • Type Placeholder-Texts where the script should substitute content from your schedule.xml. By default the following placeholders are substituted
    • $id - Talk-ID (useful in links to the Frab-Page)
    • $title - Title of the Talk
    • $subtitle - You guessed it...
    • $personnames - Comma-Separated list of Speaker-Names
  • Give IDs to the Objects and Groups you want to animate (Inkscape Shift-Ctrl-O)
  • Edit your copy of init.py - this is your project configuration
    • set scheduleUrl to the url of your schedule.xml-file
    • modify introFrames (preroll) - see section about the frame-generators below
    • search for def debug() and comment the sections about outro (postroll) and pause
    • run ./make.py yourproject/ --debug to generate your first intro
    • if it looks good, duplicate intro.svg to outro.svg (postroll) and pause.svg (pause-loop) and modify them according to your needs. You can use different IDs in your SVG if required
    • modify outroFrames and pauseFrames like before an test them using ./make.py yourproject/ --debug
    • if everything look like you'd want them to, run ./make.py yourproject/.
    • You can use any debianesque linux (can be headless) to generate the videos. More cores help more.
  • Run ./make-snapshots.sh yourproject/ to generate a png from a specific time-index of your .dv-files. You can run ./make-snapshots.sh yourproject/ 5 to get a png for the frame at the 5th second of all your dvs. Default is 3 seconds.
    • Viewing through those pngs to check if all intros are looking good with the real-world titles- and person-names
    • Viewing through the pngs is faster then opening each .dv and waiting 5 seconds.

The Frame-Generators

The animation sequence is controlled by the three frame-generator routines vorspanFrames, abspannFrames and pauseFrames. Each of them yields one tupel per frame. This Frame-Tupel contains one Sub-Tupel per Animated Element, which has one of two forms:

CSS-Style-Modifications

('logo', 'style', 'opacity', 1), - locate object with id logo in the svg, parse its style-attribute as css-inline-string and change the value of the css-property opacity to 1. The Tupel-Element 'style' is fixed and declares the type of action which is applied to the specified element. All other tupel-mebers can be modified to suit your needs.

To form an fade-in-opacity-animation, the frame-generator could look like this:

# three seconds of animation
frames = 3*fps
for i in range(0, frames):
	yield (
		('logo',  'style',    'opacity', "%.4f" % easeInCubic(i, 0, 1, frames)),
	)

easeInCubic is an easing-function stolen from the jquery-easing plugin (easing-cheat-sheet). They take 4 parameters:

  • t: current time
  • b: beginning value
  • c: change In value
  • d: duration (of time)

So to fade the logo out, the generator yould look like this:

# three seconds of animation
frames = 3*fps
for i in range(0, frames):
	yield (
		('logo',  'style',    'opacity', "%.4f" % easeInCubic(i, 1, -1, frames)),
	)

By yielding multiple sub-tuples, you can animate multiple elements at the same time using different easings. Its up to you to find a combination that looks nice with your artwork.

XML-Attribute-Modifications

The other form a sub-tuble can have is ('box', 'attr', 'transform', 'translate(0,0)') - locate object with id box in the svg, and set its transform-attribute to translate(0,0). This can be used to animate things not specifiable by css - like the spacial translation of an object. A suitable generator, that animates the element box in an upward movement, could look like this:

# three seconds of animation
frames = 3*fps
for i in range(0, frames):
	yield (
		('box',   'attr',     'transform', 'translate(0,%.4f)' % easeOutQuad(i, 100, -100, frames) ),
	)

FEM/VOC-Tracker-Integration

that script-Z-thingy The FEM and the VOC uses a special Ticket-Tracker to keep track of the Talks on an event. Various tasks are performed around the recorded Videomaterial (preparing, cutting, encoding, releasing) - synchronized by the Tracker. The files starting with script-Z are experiments to integrate the intro-rendering into this process. On some Events the Schedule is very fluid with talks being addes or names changing over the whole conference. Using the Scripts to render the prerols when they are actually needed (and not some days before the conference) would help to get the always-freshest prerolls but it would an additional (computational intense) task to the publishing process.

Generating an Live-Stream-Overlay

While your working on your Video-Artwork you can create another required asset: the stream overlay. When we'll live-stream your Talks we can't send prerolls ovet the live-stream. To let your viewer now what program they are watching at, we usually overlay a transparent image over the live-stream like most television programs do, too. Just create another SVG of the size 1024x576 and throw your logo into your prefered corner. To have it looking good we would suggest

  • to test it on dark as well as bright background and add a glow or a backround-box if neccessary
  • avoid thin lines or small text that will not be visible in the final size
  • set an opacity of 0.8 to 1.0 (below 0.8 it usually won't be recognizable on a bumpy background) Save your file as artwork/overlay.svg

When you're done, call ./make-overlay.sh yourproject/ which will generate two .pngs in your artwork directory. One of them looks squeezed - don't worry, that is correct.

It works! It doesn't work!

If it works, push your code to github. This way everybody can see which beautiful animations you created and we can all learn from each other. If it doesn't work, ask on IRC or on the Mailinglist and we'll see that we can solve your problem. If you think you found a bug, file an Issue. Or even better, fix it and send a Pull-Request.