intro-outro-generator/make.py
2014-08-16 19:34:32 +02:00

148 lines
4 KiB
Python
Executable file

#!/usr/bin/python3
import sys
import os
import time
import shutil
from lxml import etree
import tempfile
import threading
import multiprocessing
from threading import Thread, Lock
from queue import Queue
import renderlib
# Project-Name
if len(sys.argv) < 2:
print("you must specify a project-name as first argument, eg. './make.py sotmeu14'")
sys.exit(1)
projectname = sys.argv[1].strip('/')
try:
project = renderlib.loadProject(projectname)
except ImportError:
print("you must specify a project-name as first argument, eg. './make.py sotmeu14'. The supplied value '{0}' seems not to be a valid project (there is no '{0}/__init__.py').\n".format(projectname))
raise
# using --debug skips the threading, the network fetching of the schedule and
# just renders one type of video
renderlib.debug = ('--debug' in sys.argv)
def render(infile, outfile, sequence, parameters={}, workdir=os.path.join(projectname, 'artwork')):
task = renderlib.Rendertask(infile=infile, outfile=outfile, sequence=sequence, parameters=parameters, workdir=workdir)
return renderlib.rendertask(task)
# debug-mode selected by --debug switch
if renderlib.debug:
print("!!! DEBUG MODE !!!")
# expose debug-render method
project.render = render
# call into project which calls render as needed
project.debug()
# exit early
sys.exit(0)
# threaded task queue
tasks = Queue()
# call into project which generates the tasks
project.tasks(tasks)
# one working thread per cpu
num_worker_threads = multiprocessing.cpu_count()
print("{0} tasks in queue, starting {1} worker threads".format(tasks.qsize(), num_worker_threads))
# put a sentinel for each thread into the queue to signal the end
for _ in range(num_worker_threads):
tasks.put(None)
# this lock ensures, that only one thread at a time is writing to stdout
# and avoids output from multiple threads intermixing
printLock = Lock()
def tprint(str):
# aquire lock
printLock.acquire()
# print thread-name and message
print(threading.current_thread().name+': '+str)
# release lock
printLock.release()
# thread worker
def worker():
# generate a tempdir for this worker-thread and use the artwork-subdir as temporary folder
tempdir = tempfile.mkdtemp()
workdir = os.path.join(tempdir, 'artwork')
# save the current working dir as output-dir
outdir = os.path.join(os.getcwd(), projectname)
# print a message that we're about to initialize our environment
tprint("initializing worker in {0}, writing result to {1}".format(tempdir, outdir))
# copy the artwork-dir into the tempdir
shutil.copytree(os.path.join(projectname, 'artwork'), workdir)
# loop until all tasks are done (when the thread fetches a sentinal from the queue)
while True:
# fetch a task from the queue
task = renderlib.Rendertask.ensure(tasks.get())
# if it is a stop-sentinal break out of the loop
if task == None:
break
# print that we're about to render a task
tprint('rendering {0} from {1}'.format(task.outfile, task.infile))
# prepend workdir to input file
task.infile = os.path.join(workdir, task.infile)
task.outfile = os.path.join(outdir, task.outfile)
task.workdir = workdir
# render with these arguments
renderlib.rendertask(task)
# print that we're finished
tprint('finished {0}, {1} tasks left'.format(task.outfile, max(0, tasks.qsize() - num_worker_threads)))
# mark the task as finished
tasks.task_done()
# all tasks from the queue done, clean up
tprint("cleaning up worker")
# remove the tempdir
shutil.rmtree(tempdir)
# mark the sentinal as done
tasks.task_done()
# List of running threads
threads = []
# generate and start the threads
for i in range(num_worker_threads):
t = Thread(target=worker)
t.daemon = True
t.start()
threads.append(t)
# wait until they finished doing the work
# we're doing it the manual way because tasks.join() would wait until all tasks are done,
# even if the worker threads crash due to broken svgs, Ctrl-C termination or whatnot
while True:
if tasks.empty() == True:
break
# sleep while the workers work
time.sleep(1)
print("all worker threads ended")